A finished build is a plan. A new character starts at overall 60 with every attribute well below its planned value, and you buy the rest with coins, one point at a time, until it reaches overall 85.
What an upgrade costs
The price of a point depends on how high the attribute already is. Early points are cheap and the price climbs steadily, then steeply: a point in the 90s costs many times what a point in the 60s does. Most attributes follow the same price curve, with two exceptions. Free Throw is priced as if it were about nine points lower, and Stamina is cheaper than the rest.
The total depends on the build. The game's own presets cost from about 36,000 to 61,000 coins to take from 60 to 85; builds with several attributes in the high 90s cost the most. The builder shows the exact total for any build under Upgrade plan.
The cheapest order
Your overall rises as you buy points, but not every point moves it by the same amount for the same price. Buying the cheapest points first gets you to each overall for the fewest coins, which matters if you want to reach a certain overall quickly. The builder has three ways to plan it:
- Even: every attribute moves the same share of the way to its final value. Simple, and close to what most players do.
- Cheapest: the lowest-priced points first, so you reach each overall for the fewest coins.
- Custom: you choose, which is useful for copying a character you already have and seeing its overall.
Whatever the order, the final cost is the same: every point has to be bought eventually. The order only changes how soon you hit each overall on the way.
Plan around the finished build
The badges and takeovers the builder shows are those of the finished build. While a character is still leveling its attributes are lower, so judge a build by where it ends up, not by how it looks on the way.
Codes
The developers post codes with free rewards. They can stop working without notice, so redeem them early: current codes are listed here.