MaxedMeta

Guide

Takeovers: What They Need and Who Can Get Them

Practical Basketball has 18 takeovers. Which ones a player gets is decided by the finished build, the same way badges are, so a takeover you want has to be planned before the character is created.

The two every build has

Resolve and Unleash need nothing. Every build at every position has them, so they never need planning.

How the others unlock

The other 16 each need a set of attributes reached at the same time. Unlike a badge there are no tiers: you have the takeover or you don't. A few have more than one way in, and any one is enough. Here is what each needs:

  • Artist: Ball Handle 88, Speed 90 and Acceleration 85.
  • Board Hunter: Rebound 90, Vertical 70 and Strength 85.
  • Control Tower: Post Control 88, Pass Accuracy 88 and Speed 70.
  • Crafty Finisher: Driving Layup 80 and Vertical 80.
  • Diesel: Standing Dunk 87, Post Control 83 and Strength 88.
  • Downhill: Ball Handle 81, Speed 85 and Acceleration 80.
  • Fadeaway King: Moving Shot 84 and Mid-Range Shot 88.
  • Glue Guy: Perimeter Defense 81, Rebound 59, Stamina 90 and Speed 80.
  • Highlight Reel: Driving Dunk 81, Vertical 80 and Strength 65.
  • Hound: Steal 87, Perimeter Defense 81 and Lateral Speed 90.
  • Knockdown Shooter: Three-Point Shot 80 and Mid-Range Shot 80.
  • Paint Controller: Interior Defense 89, Block 92, Speed 70 and Vertical 71.
  • Post General: Mid-Range Shot 80, Post Control 83 and Strength 80.
  • Rim Rocker: Standing Dunk 87 and Vertical 65, or Driving Dunk 87.
  • Smooth Operator: Three-Point Shot 85 and Mid-Range Shot 90.
  • Team Riser: Pass Accuracy 90.

Position limits

Meeting the numbers isn't always enough. 10 takeovers are only offered to some positions: Artist (PG only); Board Hunter (not SF); Crafty Finisher (not PF and C); Diesel (not SF); Downhill (not PF); Highlight Reel (SG, SF and PF only); Paint Controller (not SF); Rim Rocker (SF, PF and C only); Smooth Operator (PG, SF and SG only); Team Riser (PG only). A build at the wrong position doesn't get the takeover even with every attribute in place.

Planning for one

Start from the takeover's highest requirement and check your body's cap for it. If the cap is below the number, no spread of points will reach it and you need a different height, weight or anomaly. Then look at what the same attributes give you in badges: a takeover's numbers usually unlock several badges on the way, which makes it cheaper than it first looks. Each takeover page lists those badges.

The builder shows the takeovers your build has, the ones it is closest to, and how many points away each one is.

More guides